“Virtual Reality- A boom for multimedia used in learning”

Virtual reality means experiencingthings from our computers that don’t really exist. Virtual reality is the replicated experience that can be similar to or totallydissimilar from the real world.

What precisely is computer generated reality?

Most events and actions in today’s world are typically active. They change over time. Three-dimensional real-time computer animation is the most suitable media to create these events and actions. It is key medium, but accompanied by additional media such as synthesized sound, speech and music, it will bring in the near future a new dimension to the multimedia.

New visual technologies like virtual reality and multimedia that expand the computer graphics “tool kit” have been often associated with “fringe” applications in art and entertainment. However, there are a growing number of actual and potential applications in engineering and manufacturing such as: automotive design, industrial design, mechanical design, architecture, computational fluid dynamics, human factors analysis, telepresence (remote manipulation), training/simulation, documentation, and marketing.

Multimedia has established its capability of inspiring users and seeking their awareness, which are essential characteristics when we want to give a higher degree of immersion and learning capabilities inside Virtual Reality applications. There is a need of robust and basic solution for the integrated presentation of different types of media items inside virtual environments and how this solution can be useful broadly for giving customizable multimedia and virtual learning environment.

Virtual Reality is implemented by a combination of technology that is used in order to imagine and to interact with unrealsurroundings. Thisenvironment often portrays three-dimensional space which may be realistic or imaginary based on imaginary dynamics. The multitude of scenario that VR may be used to depict make it generally applicable to the many areas of education. A key feature of VR is that it gives multi-sensory interaction with the space being visualized. We often see that how this combination of multi-sensory visualization and interactivity make VR ideally suitable for effective learning.

While there are a lot of entertaininginstances of computer generated reality games – despite of whether that is virtual thrill rides, snooker, or even space investigation, augmented reality has such a huge amount to offer across social insurance, business and in any event.

Keywords- Virtual Reality, Multimedia, Multi- sensory, Animation

By:

Awantika Singh

Assistant Professor, Department of Computer Science, Kalinga University

Email id: awantika.singh@kalingauniversity.ac.in

Reference/Citation

https://www.researchgate.net/publication/272677840_Virtual_Reality_in_Education

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